Wytches #1 - Scott Snyder & Jock

Wytches 1 - coverThe first issue of Wytches is a striking thing. Part of what I'm thinking of as a current strain of graphic-design-influenced comics, it uses layout and a rich play of digital colouring and texture to create something really quite unusual. It's also heavily infused with a kind of Southern Gothic creepiness, the vibe of small communities and close-pressing forests that is absolutely my narrative catnip.

The cover and initial pages look a bit Dave McKean does the Blair Witch Project, but orders of magnitude better than that sounds. It's actually pretty unsettling from the off - a dark, surreally shaded woodland, an eye through a knothole, then a mouth - teeth bared, screaming from inside the trunk of a tree. It's all overlaid with a kind of matrix pattern of dots; not grandma's golden age halftones - though the nod is unmistakable - but something more digital, pixel-ish, or like the surface of a touchscreen. Inky colour splashes sit over that, pulling the eye, suggesting light in places, mood and motion in others.

Then a small boy smashes his mother's face with a rock.

"Pledged is pledged" he says, looking back, sad-defiant. His mother has been pledged to "them", and clearly they are terrible, and there are rules.

It's not nice, and then we jump to the present, and a self-consciously dorky dad comforting a teenage daughter with a story about hippogriffs. Specifically, about killing hippogriffs by planting dynamite "in their butts".

Yeah.

The entire colour tone shifts. The digital artefacts are there, and the funky panel composition, but the borders are stronger, the colour splashes absent. It's lighter across the board. This is Sail's first day at a new school. She's moved with her family, to get away from something, and of course the entire school knows. Yellow school bus, awkward glances, first friendships,  questions in class, "So, did you kill that girl or not?"

Wytches packs a lot of jumps and gear changes into one issue, and it would be exhausting if it weren't so well done. The cute deer that wanders into the house, then dies keening, retching blood?

Disgusting. Fantastic.

Wytches 1 - deer

The wailing noise follows on from Sail's flashback to the horrible thing she's running from, straight over the page, from eerie jump scare to jump disgust.

Then we slow down. Sail's dad puts her to bed with comforting words. parents talk. The story begins to decompress a little, just in time to make us aware that there's something uncanny outside in the darkness.

Snyder's a horror/gothic veteran, of course, and Severed garnered praise for tone and atmosphere. In the back matter of Wytches, he talks about the inspiration - walks in the woods as a child, mistaking gnarled trees for something unnatural. It's a good read itself, and he's packed the ambience into issue one.

That first issue is all we've got to go on, but from it, Wytches is going to be excellent. It's delightfully unsettling, the design is beautiful, and the colouring really makes it all hang together.

Wytches 1 - tree

 

Uzumaki (collected edition) - Junji Ito

Uzumaki (spiral) was on our reading list for the horror comics podcast, and for a putative future edition on Manga. It's a collection of short but connected horror stories by Junji Ito, centring on the town of Kurouzu-cho, which has been "contaminated with spirals". Uzumaki - cover

It's been available in English, on and off, since 2001, and I remember leafing through the early Viz Media editions back when I was shifting comics and manga for a loose approximation of a living. The 2013 "3-in-1 Deluxe Edition" collects all the stories for the first time, and is a genuinely handsome piece of publishing.

That cover and binding are where the nice things about Uzumaki start and stop. This is a creepingly unpleasant book - a taut and unsettling one-volume lesson in how comparatively simple words and pictures can be deployed to make you want to sleep with the lights on.

Uzumaki is seen largely through the eyes of Kirie Goshima and Shuichi Saito, a kind of schoolgirl everyman, and her increasingly reclusive boyfriend. They see the spiral infestation wind its way through Kurouzu-cho, consuming and distorting their friends, families, and eventually the entire town.

It's a quiet thing as it starts, and Kirie's gentle, almost wide-eyed observation makes the reading experience oddly immediate. Indeed, the gentler first two chapters that introduce her and Shuichi are some of the most effective. It begins with the uncanny in a fraught suburbia, coiling through body horror, the supernatural, and gradually unwinding to something of a far larger scope as the book progresses. At its liveliest, it's caper-like, intriguing rather than frightening, as though Haruki Murakami found himself drafted in to write episodes of Round the Twist. At its gentlest, you're afraid to turn the page.

Uzumaki - earsThe first story begins by making Kurouzu-cho gently oppressive. The opening pages are simple, with Kirie telling us about her school, and encountering a small whirlwind on the way to meet Shuichi from the station. She finds Shuichi's father staring, entranced by a spiralling snail shell, the single-panel view of it drawn more vividly and in tighter detail than any other so far. It's an odd interlude that establishes the motif, and unnerves just slightly.

All the while,  Kurouzu-cho presses down. The shading for the sky seems low and close, and the sea around it too dense. Shuichi points to this explicitly as he explains his growing unease in the town. All the while, Kirie maintains her light, almost naive narrative voice. It has that "and then this happened" note of childish, unaffected description. We're reading the "what I did on my holidays" piece from a horror movie suburbia.

That quality of unselfconsciously introducing the next thing that happened lets Uzumski sneak the gently creepy (and downright horrible) under our noses without much cue that it's coming. Shuichi's father, for instance, becomes increasingly erratic. It's described mildly, in conversation and glimpses, concerning rather than frightening - the old man is clearly becoming odd and detached.

Then we turn the page.

Jump scares are tricky in comics; you can't control reading behaviour, after all. But well-deployed full-page surprises can work, and Uzumaki uses them sparingly to great effect. The first isn't really a scare, but it prefigures this story's grotesque climax. It's just Shuichi's father in his study, surrounded by his collection of spiral objects.

But it's such a break from the panel flow. The borders are thicker, the detail, like the snail shell, is rendered more meticulously, and it introduces the aggressive crosshatching that gives Uzumaki so much of its atmosphere. At its most severe, the clean outline is replaced entirely by dense, curved hatching that builds shapes and figures from itchy layers of semicircles.

Uzumaki - Suichi's fatherThe first time it's used for a character is also the first hint of anything fully supernatural in  Kurouzu-cho, and next to the previous pages' relatively Manga-conventional, simply lined character design, it's a shock.

The pure density of the pen strokes makes Shuichi's father somehow monstrous, and the close focus on his eyeballs, as he rotates them in a spiral, is unpleasantly physically intimate.

In a few pages time, his spiral obsession has distorted him physically. Almost choking, he unfurls a huge, grotesque, tongue, coiled into a spiral. The dense hatching draws in again, and the focus is tight on his face. Looking away is not an option.

Then this:

Uzumaki - Suichi's father

It's not nice.

It continues not to be nice. In later stories, school children slowly turn into snails, a girl's hair forms spiral shapes and takes on a life of its own. A boy given to jumping out and surprising people is killed in a car crash, and the suspension spring reanimates his body. It would be daft if the visual intensity didn't carry it, and if Kirie weren't narrating.

Her tone, and the casual acceptance of the townspeople that the weird is ambient are what really sell the uncanny. An enclosure is hastily built in the school grounds for the transformed snail children, for instance, and the residents of Kurouzu-cho take the eventual destruction of the town remarkably in their stride. The extremes ruffle their feathers, but are quickly forgotten in place of little sketches of mundane life amid the horror, and later debris.

Uzumaki - babiesSo when - in perhaps the most disturbing story - strange mosquito parasites possess patients at a maternity ward, driving expectant mothers to stalk the hospital halls, harvesting blood with hand drills, part of the horror is how calmly it's shrugged off. They attack at night, leaving nurses mystified in the morning. Only Kirie seems to notice. Matter of fact, Kirie ends the tale with: "I've no idea what happened there after that. I wasn't about to go back and find out."

When Kurouzu-cho itself assumes a final spiral form, its residents congealed into a homogeneous twist of just-aware flesh, the moment has this same almost nonchalance of tone. Ito sets an adventure mystery in the ruins. There's a kind of sleight of hand to around the body horror. It's a feint, and the scares come from the increasingly erratic behaviour of the outsiders who have become trapped there. The fervor one of them brings to describing his desire to eat the snail children raw is as unsettling as the doctor in the maternity ward, as he stitches the parasite mushroom child back into its cadaver-mother.

I wish I were making that up.

Uzumaki - snailsI'm not. Uzumaki gets weird fast and stays there. Although its strongest theme is distortion into the spiral (of body, of community, of sanity) it employs a range of techniques to unsettle. Bodily distortion is perhaps the most common theme, and the sheer lack of distortion around these intense squeals of the grotesque is its contrast medium. The townsfolk look on, Kirie describes in her flat, accepting tone, something unfathomable happens, and life continues. Why don't they run? Why aren't they screaming? At risk of mild fatuousness: why don't I close the book?

In the end, they can't. As the spiral structure is completed, it drags not just the geography of the town, but the flow of time around its whirlpool. At the centre of the spiral, after we've been given few answers, time stands still. This lap of the cycle is completed when Kirie and Suichi join hands, their bodies twisting together, in the spiral cavern beneath the dragonfly pond.

Uzumaki teases us a little at the end. It evades answers neatly - after all, what explanation could be satisfactory for what we've seen? In the end, the only thing that can tie any of it together is the distorting pull of the spiral.

Should you buy it? Probably, for all that it's a genuinely uncomfortable read. There's some nightmare fuel in the mix there, for sure, and since part of what makes it so interesting is the breadth of techniques it uses to unsettle, you may not get away lightly.

Adamtine - devils and details

It's going to be hard to review Hannah Berry's Adamtine without spoilers, so I'll start with a tiny one to get us going: the crossword solution is "rhadamanthine"; the missing letters make up the book's title. That's not much of a spoiler, but it fills in a blank, a tiny detail. If you do know the word - and I had to look it up - it adds a layer, too. That's kind of the real spoiler: Adamtine is built up of these details and layers, and I'm going to talk about that. The plot has twists and reveals, and I'll try not to spoil them too much, but what really got me was how well the book is assembled to produce its effects. Hopefully, me banging on about how well Adamtine creates atmosphere won't spoil it doing that for you, but if you think it might, go and buy it and read it first. Really, do.

You can download a preview from Hannah Berry's website.

Adamtine 1

It may actually take less time to read than this article. I loved Adamtine, and got a little carried away.

Enough gushing; let's talk about the unutterable. The book's title is the missing piece of a crossword puzzle its characters can't solve and are disoriented by. The most they can manage is "it's not Righteous", and the clue is later fed back to them by the narrative, posed to them over an abandoned intercom by what emerge to be themselves a few minutes in the future. Freaky, huh? It's a neat little microcosm of the story itself - something threatening and inscrutable pressing in on its participants with a grim ironic advantage.

Oh, and it has to do with the judgement of the dead. The word "rhadamanthine" derives from Rhadamanthus, a minor figure from Greek mythology, a king of Minos associated strongly with the rule of law and inflexible justice. In the afterlife he is a judge of departed souls. The resonance in Adamtine is clear, as something judges each of the characters, first handing them a note that accounts for all of their transgressions, and claiming them after the narrative has taken us back through the memories of their guilt. But taken with some of the story’s eerier impossibilities – the loop of space and time between the two carriages, the complete matt blackness outside, the spectre of Rodney Moon, it offers us perhaps a slightly different kind of ghost story.

Adamtine doesn’t commit to this, indeed, it doesn’t commit to many certainties, but we may be witnessing either these people’s disappearances from life, or just as well their transition and judgement as the dead.

Adamtine: a slippery abstraction of “uncompromisingly just”, something unknowable, and definitely “not righteous”. Cool, but what’s it about?

Adamtine 3Four strangers are on the last train home. It is stopped in the countryside, decoupled from the other carriages, and it is pitch black outside. There is something in that darkness, and one by one, as their connections emerge, the characters begin to disappear. That's the basic structure of Adamtine. It's a pressure horror, a kind of Pitch Black for tired commuters with mysterious pasts. But this isn't a visceral horror of jump cuts, it's something more emergent and creeping. The thing in the darkness is the darkness - it's not distinct, and it seeps in from the pages' black gutters like running ink. It's a very immediate distortion of the characters’ present reality. The pages in the now have black backgrounds, the characters' recollections are white. The darkness pressing in is the boundary of the panels, the space outside the characters' knowable world. When it intrudes, coming for them, it decomposes the panels' hard edges and bleeds over their contents with flat black.

The bleeding is no accident - the shape of it suggests blood, and a lot of it. But there is no overt gore in this present. Those claimed by the dark simply vanish. Blood is reserved for the memories, for the past each of these characters contributed to. All of them played a small part in the death of a man: Rodney Moon, a serial murder suspect widely vilified. They find themselves now in a situation that reprises the circumstances of those murders.

Adamtine isn’t – overtly – an angry screed about justice in the court of public opinion, but it’s certainly set against that process playing out. Moon’s acquittal is deemed illegitimate by a public and media assured of his guilt. His defence is occult and implausible. Each of these characters believed him guilty such that they acted (or failed to act) in a way the ultimately lead to his murder. The moments we see of their pasts are largely the moments in which they decided his guilt, and the unacceptability of his innocence. Moon himself offers no comment. He has two words in the entire book. We never clearly see his face, and we are given no way to ourselves assess his innocence. Do we sympathise? Perhaps, but we must choose to. We perceive him only in terms of the thoughts of others. Even before his vengeful spectre haunts the train, he is an unknowable presence.

Uncertainty and unsettlement (indeed, Uncannyness) are a big deal in Adamtine. Two of the characters walk from one carriage to the next, a distance up the tracks, only to find that it is the same one and the objects they have discarded have reappeared. On their journey the dark presses in about them, and they’re drawn faintly, pallid. Their word bubbles are the clearest thing on the page, and as our eyes adjust to the contrast, and their conversation shifts around to their secrets, Moon’s abstracted face looms in from the gutters. You don’t necessarily even see it at first, or you half see it, uncertain as to what, quite, you've seen. It’s a beautiful piece of composition, and it’s part of the tracery of little details that hold Adamtine together.

Hannah Berry talks about this in a little detail in an interview with Forbidden Planet, discussing the ways in which detail builds horror. It’s well worth reading. In the same piece she makes the same remark she did at Thought Bubble – that there’s something especially torturous for an artist in setting something entirely on a train. The volume of finicky repetition must be exhausting, for sure, but it really pays off in those details.

Adamtine 4For example: the train windows. They’re meticulously shaded to show reflections in the darkness; until they’re not. Windows, doors, any glass surfaces in Adamtine behave realistically with very few exceptions, and those exceptions are not errors. Nobody got lazy here. When the windows are matt black, it’s because they’re no longer looking out into the darkness. Whatever is coming has started to envelop the carriage and is moving towards its victim. It is as though the windows are looking out directly at the gutters, as though the situation is no longer quite real. This is telegraphed most strongly for the first disappearance – Moon’s face appears, the blackness occludes the landscape outside, a man limply holds a crabbed little note, aghast, a door opens onto nothing, and through it the ink bleeds in from the gutters; he vanishes.

It happens each time. Would it be glib to call it a kind of visual pun? To suggest that when there is no longer reflection, certainty has come for you? That may be a critical over-reach, but impulsive certainty and black and white morality are at issue here.

So: creeping details, a liberal dose of the Uncanny, impossible topology, a little Greek myth, and a complete evasion of certainties in discussing the consequence of impulsive certainty. That’s quite a laundry list for Adamtine. There’s plenty more going on in the book, for sure. I haven’t even mentioned characterization for instance. But the last one I’m going to poke about in is pacing an visual attention. It’s just brilliantly done.

Adamtine’s panels are by and large small. They often focus on a tiny detail of action: a hand on a cup, a shift in expression or posture. They slice time into tiny definite pieces, and in those slices move the flow of time very deliberately. To read Adamtine quickly is to do so inattentively – the composition demands a degree of lingering.

Damatine, closeup of detail panels

One of my favourite examples of this is a page that utterly decompresses a few seconds of domestic tragedy. It begins with a plate smashing, held, frozen by the image. It skips into bursts of emotion, and then slows right down. The plate shards are juxtaposed as  a long panel next to a kitchen scene, and the sequence ends with a still closeup on a boiling kettle, itself split into two panels. This splitting of a single images recurs through Adamtine (and also Britten and Brülightly), either forcing us to linger on a detail as time passes around it, or superimposing the progression of narrative on something still and quiet. The panel division asks us to read the passage of time, the still image refuses, the eye almost bouncing off it. Plenty of cartoonists do this, but I've rarely seen it used quite so effectively to play with pace and attention as in Adamtine.

This technical excellence is not why you should read Adamtine – you should read it because it’s a brilliantly atmospheric horror story, well characterized, non-simplistic, and chock-full of great moments. But if you’re at all interested in how comics work then the way Adamtine is constructed is fascinating. Its use of detail and the emergent atmosphere are spectacular.